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MASTERITRAIL / ELEMENTARY · GRADES 3–5

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Grade 5 · Science · Unit 1 of 6

Scientific Investigation & Evidence

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An experimental question connects a changed factor with a measured outcome: “Does a cloth sleeve reduce the temperature drop of water in a cup over 10 minutes?” The changed variable is the sleeve; the outcome is the temperature change.

Keep other important conditions the same: cup type, amount of water, starting temperature, room, and observation time. An unwrapped cup is a comparison group. Without it, a wrapped cup cooling slowly would not tell us how an otherwise similar unwrapped cup behaves.

Repeat both setups and record all results. Repeated differences make a claim more convincing, but they do not erase errors such as reading one thermometer differently. A clear conclusion describes the conditions tested and acknowledges what was not tested.

Evidence and explanations can be revised. If results do not match a prediction, keep the results and reconsider the prediction or method. Never alter data to create a preferred answer. Use supplied data or only adult-prepared mildly warm water, never heated appliances.

Sample 10-minute cooling experiment
  1. Both cups begin with 100 mL water at 30 °C. One has a cloth sleeve; one does not. They are observed in the same room for 10 minutes.
  2. Across three paired trials, unwrapped final temperatures are 25, 24, and 25 °C. Wrapped final temperatures are 28, 27, and 28 °C.
  3. Subtract final from starting temperature: unwrapped drops are 5, 6, and 5 °C; wrapped drops are 2, 3, and 2 °C.
  4. In each paired trial, the wrapped cup has a smaller temperature drop. The evidence supports the sleeve slowing cooling under these conditions; it does not prove water never cools.

Investigate the lunch-cup claim

Learn this: Plan a controlled comparison, analyze the data, and limit the claim.

0 of 3 checkpoints complete
Checkpoint 1 of 3

Sort factors for the sleeve experiment.

In your explorer’s backpack: Sleeve present or absent

Walk to the matching category and press E to deliver it. Each delivery changes your model.

Play area

Move: arrows/WASD or touch arrows. Act: E or Interact. Labeled action buttons are below the map.

1Changed variable: Deliver Sleeve present or absent here2Measured outcome: Deliver Sleeve present or absent here3Controlled condition: Deliver Sleeve present or absent here
Move your explorer to a numbered place
0/3 places visited

Walk close to a numbered place to interact.

0 of 3 checkpoints completed. No timer; explore at your pace.

Sound settings · close to mute

Sound is optional. It stops when you pause or leave the game. / El sonido es opcional; se detiene al pausar o salir.

Use buttons instead of movement

These controls make exactly the same changes as interacting in the world.

Your evidence board

Help, story and checkpoint path

A maker claims a sleeve “keeps drinks warm forever.” Your team checks what the evidence really supports.

  1. 1Changed variable
  2. 2Measured outcome
  3. 3Controlled condition